From the course: Maya: Shader Networks

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Compositing maps with layered texture

Compositing maps with layered texture

From the course: Maya: Shader Networks

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Compositing maps with layered texture

- [Narrator] There are many ways to combine textures. We can use different math nodes, for example, we can multiply or add two textures together. The most versatile method is using the layered texture in which we can have numerous texture superimposed over one another, and we can easily change up the options such as the transparency or the blending mode. Let's create a layered texture from the hyper shade menu. We can choose, create layered texture, and let's see what we're going to combine here. We've got an ambient occlusion bitmap, and also a convex curvature bitmap. Let's see what they look like independently. I'll connect the out color of the occlusion file to the base color of my standard surface. Here's the ambient occlusion texture. Let's try the convex curvature connecting out color of that conduct's file node to the base color of the standard surface. And we see the conduct's areas are displaying in a lighter color.…

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