Join Ryan Kittleson for an in-depth discussion in this video Compositing the color maps in Photoshop, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
The real power of Photoshop in this pipeline is that it's going to let us…generate lots of additional detail in our maps without having to paint it by hand.…It's also great, because you can experiment with different layers, Blending…Modes, and effects in a nondestructive way.…That means that if you don't like the result, you can just delete a layer and…try again without losing any work.…First of all, let's try some effects to beef up the color map.…Let's make a duplicate of the displacement layers and bring them down to the color folder.…
So I am going to go up to the specular folder and just grab these displacement maps.…I am going to select one and then Ctrl+ Select the other and just drag them down…into the New Layer icon.…So now we've got copies of them.…I am just going to drag them down to the color folder.…So let's make these two layers visible.…Then we'll go up to the Layer Menu here and go down to Merge Layers.…Now I am going to change their Blending Mode.…So in the Layer palette, come up to where it says Normal, and we are going to…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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