Layer light and shader AOVs, and adjust lighting.
- [Instructor] Picking up from the previous movie,…we just rendered out a series of EXR documents…using Arnold's AOV render passes feature,…and let's just stack them together in Photoshop.…Go to the File menu,…and choose Scripts > Load Files into Stack.…And in the Load Layers dialog, click the Browse button.…And you'll need to navigate for your AOV images,…and I've got them here in my current project.…
Exercise Files > Images > AOV,…and then these are the five EXR documents…inside their own respective folders.…Now the order that we load these into Photoshop…will determine their initial layer order.…The first one we load will be the top layer,…and images that we select subsequent to that…will be below it in the layer stack.…We want the beauty pass to be on top.…
Choose beauty, and then select the EXR document,…and click OK.…Then we need to go back into the Browse dialog,…and select the next one which would be listed below it…in the layer stack,…and ironically I want the backdrop to be pretty high…in the stack.…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
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