Join Veejay Gahir for an in-depth discussion in this video Comparing and saving renders, part of Modeling an F1 Wheel in Maya.
…This video, we're going to take a quick discussion about how to fine tune some…of these components, and how to take advantage of some of the render settings.…So let's go ahead and do a quick render of this model.…That's sort of why it's taking a little bit longer than I expect.…So I'm going to go up to my render settings.…Let's go in and check the size of this image.…We're going to knock that down to 640 by…480, let's check the render options, that looks good.…I'm going to check my quality .25, so let's go ahead and re-render this.…
That's better.…So it's a little bit quicker.…And I want to do some comparisons myself.…So what I'm going to do here is I'm going to…change the, left hand handle to a different color.…So we'll set the handle.…Let's go over to the Attribute editor.…Let's go over to the blend.…And I'm going to change the color of this, to a darker blue, like so.…And I don't want to re-render the…whole model because I only changed one component.…So I'm going to go ahead and just render my region, which is this icon here.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
1. Getting Started
2. Creating the Main Body
3. Creating the Buttons
4. Creating the Handle
5. Additional Components
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