Comparing mental ray and Maya shader nodes


show more Comparing mental ray and Maya shader nodes provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
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Comparing mental ray and Maya shader nodes

In this movie, we're going to talk a little bit about the mental ray specific attributes that are found on standard Maya shaders, shaders such as the Blinn shader and the Lambert shader, and these could be useful for creating specific shading effects. So in this scene, I have a number of teapots with different shaders applied. These are all my standard shaders, but I've adjusted some of the settings in the mental ray attributes section of each shader's attribute Eeditor. Let's take a look at what I've done.

On the orange teapot here in the far left, I've added some blurry reflections. You can see them right here. So let's take a look at what I've done with the shader. I'm going to select the teapot and open up its Attribute Editor to the blurryReflectionBlinn tab. This is the shader that I've created for this particular teapot. And it's a standard Maya blinn shader. There's nothing too special going on. I've a kind of dark orange for the ...

Comparing mental ray and Maya shader nodes
Video duration: 9m 12s 3h 30m Intermediate

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Comparing mental ray and Maya shader nodes provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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