Join Veejay Gahir for an in-depth discussion in this video Comparing different workflows, part of Modeling an F1 Wheel in Maya.
…In this video, I'm going to show you two distinct workflows…that we're going to be using to create this F1 wheel.…If we go into a top view.…And let's just create a very simple entity, like a circle.…And hold down the x, snap it, and release.…Let's go to the scale tool.…Now let's just create an ellipse like that.…The first method I'm going to use is called box modeling.…So let's go to polygons, let's double click on Cube.…Right now I've set it to a true cube, which is…22, 22, 22, all the same dimensions, and then let's say Create.…
Scale it down.…I want to move it to capture just the inside edge of this ellipse.…Let's take it down a little bit further and then…let's shade it and we'll put wire frame on shaded.…Let's go into our perspective view.…And the same, we're going to go, shaded, wire frame, unshaded.…Right now, I'm going to click on this face, and then, just select that…face, go back to my top view, and now, I'm going to extrude this cube.…This is the icon for extrude.…Let's use the blue arrow, which is perpendicular.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
Sketching an F1 Wheel with SketchBook Prowith Veejay Gahir27m 1s Appropriate for all
1. Getting Started
2. Creating the Main Body
3. Creating the Buttons
4. Creating the Handle
5. Additional Components
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