nCloths can be use to add dynamic properties to your geometry. nParticle systems can collide and interact with other nParticle objects, nCloths, and passive collision objects.
- [Instructor] In your exercise file,…you'll also find this scene set up…with a particle volume coop filled with particles…and an nCloth cell traveling within it.…This nCloth shape was done…by creating a sphere...…And then, with that selected,…going into the FX menu,…going to nCloth, and Create nCloth.…Doing this makes the shape…interact with the particle systems…and gives it dynamic properties.…Selecting some of the vertices,…you can add a dynamic constraint,…by going to nConstraint and going to Transform Constraint.…
This will allow you to set key frames to your object…and move it around your scene.…You can see that when we play this back…it starts to move all of our shapes.…In the nCloth shape attributes under the presets,…we can choose from a selection of different materials.…
You may want to choose something like a water balloon…to give the impression that this is a liquid-filled cell.…These tools are a great solution…for simulating cells moving around within the body.…
AuthorEmily Holden (McDougall)
- Why study medical animation?
- Creating basic medical animations
- How different aesthetics can impact your final animation
- Cinematic and three-point lighting
- Working with layered shaders
Skill Level Intermediate
3ds Max: Medical Product Visualization with Arnoldwith Duane Loose1h 23m Intermediate
1. What Is Medical Animation?
2. Basic Medical Animations
3. Visual Impact
Next steps1m 14s
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