From the course: Maya: Fundamentals of Medical Animations

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Commonly used tools: nCloth and nParticles

Commonly used tools: nCloth and nParticles - Maya Tutorial

From the course: Maya: Fundamentals of Medical Animations

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Commonly used tools: nCloth and nParticles

- [Instructor] In your exercise file, you'll also find this scene set up with a particle volume coop filled with particles and an nCloth cell traveling within it. This nCloth shape was done by creating a sphere... And then, with that selected, going into the FX menu, going to nCloth, and Create nCloth. Doing this makes the shape interact with the particle systems and gives it dynamic properties. Selecting some of the vertices, you can add a dynamic constraint, by going to nConstraint and going to Transform Constraint. This will allow you to set key frames to your object and move it around your scene. You can see that when we play this back it starts to move all of our shapes. In the nCloth shape attributes under the presets, we can choose from a selection of different materials. You may want to choose something like a water balloon to give the impression that this is a liquid-filled cell. These tools are a great solution for simulating cells moving around within the body.

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