Understand and learn how to combine and separate polygonal objects from within Maya 2019. In this instructional video, George demonstrates how to use the Combine command to connect multiple polygonal objects into the same mesh, He shows how the mesh is one object with separate surfaces. He then use separate to detach the objects.
- [Instructor] When you start modeling more complex objects…in Maya, it may make sense to combine your objects into one.…Now many objects are comprised of multiple different parts,…but those parts don't need to move or interact,…and sometimes it's easier just to have one object.…Now, this chair is a good example.…Now if we move this chair around the room,…we're basically going to be moving the entire chair.…Very rarely would we have to take the chair apart.…So, right now this particular chair is comprised of…a bunch of pieces, so if we look in the outliner here,…we've got the arm, we've got the back of the chair,…the base, the cushion, the legs, and so on.…
Now if I wanted to I could create a hierarchy based around…say the base of that chair and have all these parts as…separate but I really don't need that because I'm just…going to be treating this entire object as one chair…in my project.…Now if I want to compare multiple meshes we can use what's…called combine and separate, which is the opposite command.…
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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