Learn how to combine and separate polygonal objects from within Maya 2018. In this instructional video, George demonstrates how to use the combine command to connect multiple polygonal objects into the same mesh. He also shows you how the mesh is one object with separate surfaces, then uses separate to detach the objects.
- [Instructor] When you start modeling more complex objects…in Maya, it may make sense to…combine your objects into one.…Now, many objects are comprised of multiple different parts,…but those parts don't need to move or interact.…And sometimes it's easier just to have one object.…Now, this chair is a good example.…Now, if we move this chair around the room,…we're basically going to be moving the entire chair,…very rarely will we have to take the chair apart.…So right now, this particular chair…is comprised of a bunch of pieces,…so if we look in the Outliner here,…we've got the arm,…we've got the back of the chair,…the base, the cushion, the legs,…and so on.…
Now, if I wanted to, I could create a hierarchy…based around, say, the base of that chair,…and have all of these parts as separate,…but I really don't need that…because I'm going to be treating this entire object…as one chair in my project.…Now, if I want to combine multiple meshes,…we can use what's called Combine…and Separate, which is the opposite command.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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