Understand and learn how to combine and separate polygonal objects from within Maya 2017. In this instructional video, George demonstrates how to use the Combine command to connect multiple polygonal objects into the same mesh, He shows how the mesh is one object with separate surfaces. He then use separate to detach the objects.
- [Voiceover] As you start modeling…more complex objects in Maya,…it may make sense to combine…multiple objects into one…to keep your scenes easy to manage.…And for that we have a function called…Combine and Separate.…It allows you to combine multiples meshes…into one mesh.…So here we have the various parts of a tree,…so let's go ahead and assemble a tree here,…so I'm going to go ahead…and select this ball here, called tree leaves one.…
That'll be the top of our tree.…And I'm going to go ahead and position that…using the Move tool on top of the tree.…I'm going to select this second object here,…called tree leaves two and position that.…I'm just using my Move tool again.…And then for the rest of these leaves,…let's just go ahead and do some duplications,…so I'm gonna hit Control D,…duplicate this leaf here and just move that in place.…And then let's do one more.…I'm gonna hit Control D…and move this second one into place…and maybe scale this down…just to get a little bit of variety.…
So I've got something here now that resembles a tree,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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