Join George Maestri for an in-depth discussion in this video Cleaning up the rig, part of Character Rigging in Maya.
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At this point we've done all the rigging that we need to do;…we have a fairly complete character.…Now all what we have to do is do some cleanup and get the character ready to…put into production.…So one of the first things you want to do is just kind of go through the layers…of the character and hide and show those things that you want.…So, for example, the skeleton, I want to make sure that we hide the skeleton. The…geometry, I want to make sure that I lock that down, I'm going to hit R in its…layer, and then just make sure everything else is hidden. And then next thing we…can do is go through the Outliner and clean things up as well.…
So I'm going to into my Outliner here.…And if you notice, a lot of my geometry is still just kind of hanging out in the Outliner.…So let's go ahead and select my torso, my head, my lower body, and my eyes, and I'm…going to go ahead and group those.…And we can name that group Geometry, and if we want, we can also take our blend…shape heads and middle-click and drag those into there as well.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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