Join Ryan Kittleson for an in-depth discussion in this video Cleaning up projection problems, part of Digital Creature Creation in ZBrush Photoshop and Maya.
As useful as projecting detail from one mesh to another is, it's not perfect.…It tends to create some messy spots, particularly in tight crevices.…It's caused by ZBrush getting confused in those areas and not being sure which…part of the sculpt it should project onto.…It results in clusters of vertices getting pulled off where they're not supposed to go.…It's not too hard to fix, but it does require some special techniques.…Luckily, I'm here to show you how it's done.…Let's take a closer look at some of the problems caused when we projected the detail.…I'm going to go up to the highest subdivision level to make it easier to see.…
So we've got our SubTool palette open and we've got our model here.…Let's go down to Geometry and just go up to the highest subdivision level, and…then let's Zoom in and see if we can find any problems. Okay.…Here's one right here on this kind of bony plate on his leg.…You can see there's some polygons that got kind of crunched up.…Let's see if there are some other areas.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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