Learn to Clean Up Character Problem Areas in Maya


show more Cleaning up problem areas provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya show less
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Cleaning up problem areas

In a production setting, the 3D models are some of the first things that are created and everyone later on in the pipeline works on the models. So you create the model and then someone else textures it and someone else rigs it and someone else animates it. Any problems that exists in the model from beginning are going to cause problems for people later on. So, in order to stop people from knocking at your door asking you to fix things all the time, I want to show a few very common problems you can make sure to cleanup before you send the model off to anybody else.

So in this Exercise File, you've a few problems in this model, some that were in the model when we created it and also some that I created just for this video so we can see how to fix them up. The first thing I want to talk about is six-sided stars or six-pointed stars. A six-pointed star is what happens when you have a vertex that's connected by six edges. Let me zoom in on the face, so we can see what that means. So, m...

Cleaning up problem areas
Video duration: 5m 0s 3h 3m Intermediate

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Cleaning up problem areas provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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