Join Ryan Kittleson for an in-depth discussion in this video Cleaning up the mesh in Maya, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Maya can be a more useful tool than ZBrush for cleaning up things at the minute…level of individual polygons.…You may also want to fix problems in Maya if you feel more comfortable working…there than in ZBrush.…Either way, you want to make sure that the mesh is completely trouble-free…before moving on to the next steps.…As a change of pace, let's use OBJ files to work between ZBrush and Maya rather than GoZ.…It's a good idea to know this workflow just in case GoZ causes new problems.…So let's import an OBJ.…Go up to File > Import with Options.…
And the File type, let's go pick OBJ.…One thing I want to make sure I do is check Single Object rather than Multiple Objects.…The reason for that is, if you bring in an OBJ as multiple objects, Maya will…reorder the number of the vertices, and that can cause problems if you send that…model back to ZBrush and it's expecting the vertices to be in a certain order.…Importing as Single Object, make sure that the vertices keep their numbering.…Okay, let's go find that Exercise File.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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