AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
- [Voiceover] Hello, I'm Aaron F. Ross and it's my pleasure to welcome you to Cinematography in Maya. Among the topics we'll cover are: controlling viewport display, manipulating orthographic cameras, setting clipping planes, framing shots, zooming in and out with focal length, non-linear editing with the camera sequencer, creating simple and compound camera moves, setting up a turntable animation, achieving isometric and tilt-shift effects, rendering depth of field, and rack-focus animation.
For many years I taught a university course in Maya camera techniques. This online course is the culmination of the experience I gained in this subject. Let's get behind the camera and explore Cinematography in Maya.
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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