- View Offline
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
- [Voiceover] Hello, I'm Aaron F. Ross and it's my pleasure to welcome you to Cinematography in Maya. Among the topics we'll cover are: controlling viewport display, manipulating orthographic cameras, setting clipping planes, framing shots, zooming in and out with focal length, non-linear editing with the camera sequencer, creating simple and compound camera moves, setting up a turntable animation, achieving isometric and tilt-shift effects, rendering depth of field, and rack-focus animation.
For many years I taught a university course in Maya camera techniques. This online course is the culmination of the experience I gained in this subject. Let's get behind the camera and explore Cinematography in Maya.