…One of the most vexing problems that new users…to Maya have, is dealing with issues of scale.…If you don't have your object scaled properly in various scenes, then, when you…merge them together into a master scene,…then they could all be at different scales.…And this could be a major issue, if…for example, you've created a character rig not…able to be scaled and then you try…to bring that character into an environment that's…at some other scale then you're going to have major problems.…
So it's best to adopt a scale convention before you begin a project.…Generally speaking, Maya projects are built at scales of…one to one, one tenth, or one one hundredth.…Now, what does that mean?…Well, you need to think of Maya as being a physical world that has an absolute size.…So when you model something, do you want…the model to be the same size as it would be in the real world?…Then it would be 1 to 1, or unity scale.…If you have a scene that's larger than let's say a square mile.…
Then you'll be forced to build a miniature version of that, inside Maya.…
Author
Released
2/13/2014- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Duration
Views
Related Courses
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Maya: Character Rigging (2012)
with George Maestri4h 37m Intermediate
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Introduction
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Welcome44s
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Using the exercise files1m 28s
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1. Asset Management
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Creating a project3m 38s
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Setting a project3m 10s
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2. Customizing the Interface
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Displaying UI elements3m 50s
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Changing color settings3m 19s
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3. User Preferences
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Setting new scene options4m 27s
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Defining grid options7m 36s
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Using the Hotkey Editor5m 58s
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4. Working with Scenes
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Optimizing scene size2m 34s
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Archiving a scene1m 53s
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Editing namespaces3m 10s
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5. Referencing and Scene Assembly
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Assigning a reference proxy3m 58s
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Working with reference edits4m 46s
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Conclusion
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Goodbye39s
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Video: Choosing working units for the current scene