From the course: Maya: nHair
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Choosing a simulation method - Maya Tutorial
From the course: Maya: nHair
Choosing a simulation method
Now let's look at our options for simulation of the hair system. We want to start over again so we can look at passive follicles, because that's kind of important. When we created hair the first time, in the first chapter, we didn't use passive follicles. So let's loop back to the beginning, here, and create a new hair system. I'll select the scalp object, go into the nHair menu and choose Create Hair > Options. And we want to make sure we reset the settings, we get all this right. For the output, we'll choose paint effects and nurbs curves. For U and V count, once again, we'll set it to 40 and 40. Randomization we'll set up a little bit to a value of about 0.2 or so. Points per hair. Once again, we don't need that many. We're going to set that down to about five, and then the length to about two centimeters. And then the passive fill attribute comes into play. Passive fill means, how many of these follicles do you want to be passive? And passive follicles and passive curves are not…
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Contents
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Setting display quality5m 13s
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Choosing a simulation method4m 35s
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Setting dynamic properties5m 34s
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Controlling stiffness with Bend Resistance2m 8s
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Controlling collisions4m 17s
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Adjusting forces such as mass and drag6m 9s
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Defining Clump and Hair Shape attributes3m 32s
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Adjusting Clump Twist, Clump Flatness, and Clump Curl3m 8s
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Changing hair shape with displacements4m 54s
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Shading the hairSystem7m 19s
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