Join Aaron F. Ross for an in-depth discussion in this video Choosing a simulation method, part of Maya: nHair.
…Now let's look at our options for simulation of the hair system.…We want to start over again so we can…look at passive follicles, because that's kind of important.…When we created hair the first time, in…the first chapter, we didn't use passive follicles.…So let's loop back to the beginning, here, and create a new hair system.…I'll select the scalp object, go into the…nHair menu and choose Create Hair > Options.…And we want to make sure we reset the settings, we get all…this right.…For the output, we'll choose paint effects and nurbs curves.…
For U and V count, once again, we'll set it to 40 and 40.…Randomization we'll set up a little bit to a value of about 0.2 or so.…Points per hair.…Once again, we don't need that many.…We're going to set that down to about five,…and then the length to about two centimeters.…And then the passive fill attribute comes into play.…Passive fill means,…how many of these follicles do you want to be passive?…And passive follicles and passive curves are not calculated dynamically.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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