Join Aaron F. Ross for an in-depth discussion in this video Choosing the right camera for the job, part of Cinematography in Maya.
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…Camera animation or camera movement is of course critical to cinematography, and…in the next two chapters, we will look at techniques for camera animation.…I want to mention once again that if you have an animated camera or…moving camera, then you probably don't want to use a camera in aim.…The camera in aim is best for locked-down shots.…It's just convenient to have an aim point because you…can move that aim point to a particular subject, and…you will know that the camera points at it.…However, if you have an animated camera, then the…aim point actually causes more problems than it solves.…
So I want to demonstrate that, what I've got here is a camera and aim.…And I'm going to show you one of the pitfalls that…can happen when you try to animate a camera and aim.…What I'd like to do is to simply cause this camera to pan across…the room.…And if I select the aim point, I can actually accomplish that.…So I'll select the aim point here in the top view.…And translated in X, and what I'm doing is…effectively rotating the camera by moving the aim point.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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