Join Aaron F. Ross for an in-depth discussion in this video Choosing a model type, part of Creating Natural Environments in Maya.
Okay, we're ready to start modeling a terrain in Maya 2011.…And as you can see, I've got a slightly stylized, customized interface to make…it a little bit easier for us to read, as I described in the "Setting up Maya" movie…in the introductory chapter.…So on the left, you'll see I have a polygon plane.…If I select that plane, you'll see it says polyPlane1.…And on the right, I have a nurbsPlane.…And those are really your two choices for modeling terrains, either polygons…with subdivisions or NURBS.…
Now you might ask, why would I choose one over the other?…Well in general, most of the time you would probably use polygons, because…they're much easier to work with.…You can change the topology really easily.…You can extrude. You can slice and dice and chop the model up sort of freeform mode,…whereas with NURBS you have a lot more restrictions on how you can actually push…the shape around into different structures.…So, you would usually use polygons,…but there is one case in which you might want to use NURBS,…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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