Join Aaron F. Ross for an in-depth discussion in this video Choosing heads-up display options, part of Maya: Workflow Tips.
…Within the Maya panels, you have options for displaying…different information, such as the polygon count and so on.…And those are called the heads up displays.…Let's look at how to control the heads up displays.…Just to sort of declutter the view ports a little bit, I'm going to turn the grid off…Right up to the display menu and make sure that the grid check box is turned off.…That will just make it a little bit easier for us to see what we're doing.…the main thing I want to talk about in the…heads up display is the view cube, which is this.…
And the view cube, in my opinion, is a bit problematic and let me show you why.…Let's say I go down to the front view port here and I click in it.…And now, using the View Cube, I can…navigate to see the scene from different angles.…Like for example, if I click on this arrow up here, I'll go to the top.…And so now, this front view port is looking down from the top.…And this is actually really quite…confusing because front is no longer front.…
Front is now top.…Let's go back home.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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