Join Aaron F. Ross for an in-depth discussion in this video Choosing Create nHair options, part of Maya: nHair.
…Let's look at the creation options for nHair.…We'll start over.…Selecting the scalp object and go into into nDynamics…> nHair > Create Hair and go to the options.…Now, we need to take a look at these…and I want to explain what all of these options mean.…First and most importantly, the output.…You'll see you have three options here, Paint Effects, NURBS Curves, or both.…Paint effects are the actual…render-able hairs.…That's what we actually see in the rendering.…NURBS Curves are optional which are…essentially guide curves for the rendered hair.…
And if you have NURBS Curves only, then…you can use those to generate, for example, geometry.…So you can maybe loft along those curves to create dreadlocks.…Or you could use those curves to drive some other dynamic simulation.…Most of the time you're going to want to choose Paint Effects and NURBS Curves,…so that you will have guide hairs that you can then use to style.…And then you will have Paint Effects which will actually render.…Here you'll see there is a switch that says Create rest curves.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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