Join Adam Crespi for an in-depth discussion in this video Checking the model for geometry problems, part of Vehicle Rigging in Maya.
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With the wheels' pivots all in the right place, now is a good time to check for any…last easily fixable geometry issues. We know we need to have wheel wells made…and it does look like there's a vent missing here on the side.…Beyond some missing geometry or normals we need to flip, which we can take care of at…any point, we should look for anything in here that's a major modeling issue.…Just as a last check, before we get into more complex rigging.…Anything in here on the modeling side, that would effect the bounding box of an…object, for example. Or an odd mesh flow that would deform strangely.…
It's important to do this, to give it one last check over.…To make sure that, as we're animating, there aren't built-in issues in here.…There's some different ways to do this. First a visual inspection.…I'll go and look at the tires, for example, and they're modeled with a…tremendous amount of detail, which is fantastic.…This way we can put a camera, this close for example.…See the reflection in the shiny paint and watch the treads go by in the tires.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes