Join Veejay Gahir for an in-depth discussion in this video Checking the footprint in Alias Design, part of Modeling an F1 Wheel in Maya.
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…It's a good idea during any modeling process to check…the scale and the units between two different cat systems.…So for example, we are going to be modeling this F1 wheel…in Maya and the finished data will be sent to Alias.…So I'm going to do quick check between Maya and…Alias to make sure that our grid coordinate systems…are set correctly, and also during the translation process,…that there is no inadvertent changing of scales or units.…So in this case, we've set up our parameter.…
Which was the polygon cube to 33 centimeters wide.…Which is exactly what engineering dictated.…Let's just check the height as well.…So we are going to go to Create > Measure Tools > Distance.…Press the V for vertex.…One in that corner, so we know that it was 33 centimeters wide, which is correct.…We're going to do one more for the height, which is 20.0.…So now we're going to go to Windows…> Settings and Preferences > Plug-In Manager.…
Let's just make sure that our direct connect is on.…This will allow us to send this data as…a .wire, which is the native file format for Alias.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render