Join George Maestri for an in-depth discussion in this video Character design, part of Modeling a Cartoon Character in Maya.
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In this course, we're going to…create a basic cartoon character.…Now, when you create a cartoon character,…you need to start with some sort of design.…Now, that may be something that…you just create by yourself,…or it may be something that a customer…or client requests of you.…Now, for this class we're going to do…a basic body type that's used in…a lot of different characters.…And basically that body type consists of…a simple shape,…and then on top of that shape,…you have basically arms,…and legs protruding from it.…
Now, this shape may seem simple,…but it's used in a lot of very popular characters.…Now, for example, the M&Ms.…They're used a lot in commercials and…they again have that same body type,…a simple shape with arms and legs.…Pixar uses this exact same body type…for Mike who's in "Monsters, Inc."…Another commercial that I saw was…called "It's Payback Time" and…it's produced by the BBC.…And it's a really great commercial,…but one of the neat things about it…is that again the body types are…all pretty much the same.…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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