Join Aaron F. Ross for an in-depth discussion in this video Changing hair shape with displacements, part of Maya: nHair.
…Displacements give us more control over the shape of the…hair than we did with the clump and hair shape attributes.…Let's select the hair and go to the…attribute editor, control A, and open up the displacements…section in the hair system shape node, and you'll…see in here we have curl, noise and sub-clump.…Let's take a look at curl first, you'll…notice that there's separate amplitude and frequency attributes here.…So, curl is the amount of curling and curl…frequency is the scale and the size of the curls.…
And if I have a high frequency, you'll notice that my hairs look a bit jagged.…This is a perfect example of when you need to increase the number of sub-steps.…So let's go back up into the clump and hair shape attributes, open that…up, and increase the sub-segments up to a value of, let's call it, two.…And now you can see that the frequency…of that curling is too high.…So go back down to the displacements, and…reduce the frequency to something that looks good.…A value of about four looks good in this case.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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