(whoosh)…- [Instructor] So in this chapter,…we've exposed you to different tools and methods…to be able to model work flows…that go with hard surface simple objects.…Now it's your turn to see what you can do.…Now what I want you to do is to model more objects…that are going to fit within our project, the personal library.…Let's say you wanted to add a wall lamp…or picture frames would be great ideas to start with.…And you can model as many as you want.…
We have a lot of bookshelves to fill.…So the challenge objectives.…Model more objects that would fit into our project.…Think about what method would be best…to start each base model…of whatever object you've decided to model.…And don't forget the details of each model.…The details are really what make models stand out…in larger projects like this one.…Now, each one of these models may take you…about 30 minutes to create…depending on how many more you decide to add…for your project.…
Also, make sure to check out the solution movie…to this challenge…to see what objects I've added…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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