Join Andy Beane for an in-depth discussion in this video Chair details, part of Maya: Advanced Modeling.
- [Voiceover] So the last thing that we need to do…for our wingback chair here…and our organic modeling workflow is add the details.…Now we have a lot of the detail on the chair…coming from that texture map or the normal map…that's on there, but what we're missing…on the right chair now are these nail rivets…and this extra piping that's going…around our leather cushion that I had actually started…to add in through the texturing,…but it's just not going to be enough…to really stand out with a high-resolution model.…
So, let's take a look at how we can actually add this in.…Now, we could with these nail rivets,…go one by one, duplicate them one at a time…and kind of place them, which would take a very long time…but let's take a look at a method…that could help speed this up.…The first thing I'm going to do is hide my chair cushion,…I have all of these setup in a scene right now,…this is 05, 06 start.…So, we had that in a display layer and have that hidden.…And I'm going to select my chair back geometry…and we're going to actually set that to a live surface.…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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