Join Aaron F. Ross for an in-depth discussion in this video Casting shadows, part of Creating Natural Environments in Maya.
Before I start doing test renders to see if my lighting looks good, I am…probably going to want to hide my Paint Effects, or at least most of them, because…this is a moderately heavy scene and rendering this with lighting and shadows…could take as long as 15 or 20 minutes per frame.…So, I'm going to just close my Attribute editor and go into these display layers…I've made in advance. And I am just going to toggle the visibility of the grass,…the trees, the bushes, and the ground cover.…
I will leave this Hedgelayer alone because that's not very heavy, and I want to…be able to test to see if it's casting shadows correctly.…So having turned off all of those Paint Effects layers, I'll go ahead and do a…quick rendering of my camera1 view.…As you can see, it's kind of over-lit.…It's pretty bright.…So I probably want to go and turn my ambient lights down.…So I'll go ahead and save this into RAM, into the buffer here, so I can go look…at that again later, and I will need to go back into each one of these lights…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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