Join George Maestri for an in-depth discussion in this video Calculate the number of panels needed, part of Rigging Mechanical Objects in Maya.
- We now have our engine connected…to the gears and the pulleys.…And you can see that we've got a lot of this done.…Now the next step is to just move further down the line…and connect up this conveyor belt.…Now, I've gone ahead and rearranged my layers…just a little bit to make things easier.…So I'm going to go ahead and turn off the Engine layer.…I'm going to make the Table_Support table support layer…into a template so we can kind of see what's going on here.…And then I'm also going to turn off the Gears…and the Pulleys for now.…So all we really have now is the conveyor belt.…
Now this has a couple of different objects.…It has two conveyor drums, and their motion…will be determined mostly by the pulley that is attached.…And then we also have what's called a conveyor panel.…Now, these panels are going to run along a motion path,…which is a curve.…So I need to figure out how long is the panel,…and how far is it around this path.…Well, we can do that using some tools…that we've already used before.…So I'm going to go ahead and use what I call…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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