Join Aaron F. Ross for an in-depth discussion in this video Caching soft body animation with Alembic, part of Dynamic Simulations with Bullet Physics in Maya.
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…Once we're happy with our simulation,…we'll need to export it to an Alembic file so that it can be rendered.…It wouldn't be a good idea to try to render this bullet simulation directly.…Because it won't necessarily play back the same way at rendered time.…We might have some issues, such as at really long render times.…We looked at exporting to a limbic using rigid sets.…And that was a bit more of a convoluted, complicated workflow.…Exporting a soft body is actually quite simple.…The first thing we need to do is to identify what frame range we want.…
And I'm going to say I want from frames 200 to 400.…And then just select the object, and go up to the pipeline cache menu.…And choose Olympic cache.…Export selection to Olympic.…And we want to give it start an end range here.…Say from frame 200 to 400.…And only those frames you'll actually get saved out.…Scroll down a little bit.…We'll turn strip name spaces on just to be on the safe side.…There aren't any name spaces in this particular scene, but…we just want to make sure that they're removed.…
AuthorAaron F. Ross
- Loading the Bullet plugins
- Creating static and dynamic bodies
- Adjusting solver attributes
- Integrating keyframes
- Creating and transforming constraints
- Creating rigid sets
- Holding set members together with a Glue constraint
- Creating soft bodies
- Baking a soft-body simulation
- Inflating a soft body with Pressure
Skill Level Advanced
1. Bullet Rigid Body Dynamics
2. Integrating Keyframes with Dynamics
3. Bullet Rigid Body Constraints
4. Bullet Rigid Sets
5. Bullet Soft Body Dynamics
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