Learn about storing a mesh as a sequence of BIF files.
- [Instructor] For faster render times…and better interactive performance…for a liquid mesh, export it to…a Bifrost mesh cache.…This is a sequence of mesh files…of the format BIF or Bif.…BIF mesh export won't create its own output folder.…The export directory needs to exist first.…If Maya is open, exit Maya,…and then go to your current project…and navigate to the cache folder…and in the Bifrost subfolder, create a new folder.…
Maya will assume that the name of the current scene…will be used as the output folder.…I'll create a new folder using the scene file name.…Right click, and choose New, Folder,…and give it the name 03_04_bif_cache.…And now we can relaunch Maya.…Back in Maya in the FX menu set,…we see the Cache menu.…
Inside there are some sub-menus.…If the Bif_Cache sub-menu does not appear,…go to the Plugin Manager and enable BIF_Mesh.io.…Okay, so we've got it here in our menus.…Select the mesh object, scroll down in the outliner,…and select BifrostLiquid1Mesh.…And by the way, we could export any mesh object…
Author
Released
11/8/2017- Bifröst basics
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with a polygon mesh
- Adding velocity, friction, and drag with motion fields
- Optimizing space and time accuracy
- Caching simulations
- Meshing and exporting liquids
- Render-time meshing in Arnold
- Applying channel data to Arnold shaders
- Generating foam from a liquid
- Rendering and shading foam in Arnold
Skill Level Advanced
Duration
Views
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Introduction
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Welcome51s
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Using the exercise files3m 3s
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1. Simulating a Liquid
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Meeting prerequisites2m 57s
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Understanding Bifrost3m 46s
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Choosing Bifrost options7m 20s
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Setting scene preferences3m 34s
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Laying out the scene3m 34s
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Emitting liquid from a mesh7m 39s
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Colliding with objects9m 25s
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2. Fine-Tuning a Liquid Simulation
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Tuning time steps6m 8s
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Tuning transport steps3m 39s
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3. Caching and Meshing
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Writing a user cache7m 38s
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Meshing the particles10m 28s
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Caching a mesh to BIF files5m 43s
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Exporting to Alembic5m 36s
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Setting an initial state3m 58s
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4. Shading a Liquid
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Rendering meshed voxels4m 52s
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Building a layered shader6m 44s
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Mapping specular roughness7m 59s
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5. Simulating Foam
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Adjusting foam attributes5m 12s
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Caching foam4m 4s
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Rendering foam in Arnold4m 7s
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Conclusion
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Next steps1m
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Video: Caching a mesh to BIF files