Join Aaron F. Ross for an in-depth discussion in this video Caching a fluid, part of Maya: Creating Fluid Effects (2013).
Before you can render a dynamic simulation in Maya you'll need to bake or cache that simulation.…What that does is it calculates all the dynamics and then stores it on disk, and…that way when it's rendered it will behave the same way each time a frame is…called up on a batch render.…If you don't cache your simulation, then when you do a batch render you may get…unexpected results and they could be quite unpleasant.…Your fluid may explode or do something completely different than what you saw in the viewport.…
Therefore caching is not optional, so before you render you need to cache your fluid.…In this case I have already converted the fluid to polygons. You can cache the…fluid before or after converting or you can catch a fluid without converting at all, of course.…What I'll do is, I'll select that Pond and go in the Dynamics menu set and…choose Fluid nCache>Create New Cache, and I want window into the Options.…Now what you'll see here's the Cache directory, this is where the files will…be stored in the current projects data folder. It will create a folder just…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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