Join Aaron F. Ross for an in-depth discussion in this video Building substance textures, part of Creating Shader Networks in Maya and mental ray.
In my opinion one of the most exciting features to be added to Maya in recent…years is the Substance Texture Node.…This is a procedural texture that will produce realistic results for things like…concrete and bricks and bronze and things like that.…Substances are procedural textures, but they behave as if they were file textures.…In other words, you have to link to a particular substance file.…That could be problematic, especially if in the future the substance library that…ships with Maya changes.…
I've been bitten by this before with 3ds Max and other programs that use texture libraries.…If the texture library changes in the future and you haven't backed up the files…that you used in your project, then your scene will not open correctly and you…may actually not be able to open the scene completely.…Therefore, I strongly recommend that if you do use substance textures, that you…simply just copy the entire substance library into the source images of your…current Maya project. They're such tiny files, you're not using up any disk…
Author
Released
3/1/2013- Getting familiar with Hypershade
- Making and breaking connections
- Using mental ray materials
- Adding reflectivity with ray tracing
- Rendering refractions
- Mapping translucence
- Adding surface relief detail
- Adjusting and combining textures
- Constructing a stylized non-photoreal shader
- Working with math and utility nodes
- Rendering ink and paint with Maya Toon
Skill Level Intermediate
Duration
Views
Related Courses
-
Introduction
-
Welcome1m
-
-
1. Hypershade Interface and Workflows
-
Creating shading nodes6m 7s
-
Using the Render view6m 57s
-
Graphing networks4m 26s
-
Understanding shading groups3m 45s
-
Using the Connection Editor4m 27s
-
2. Essential Techniques
-
Introducing the Node Editor3m 17s
-
Lighting the scene6m 31s
-
Understanding ambient color1m 39s
-
Bump mapping3m 7s
-
3D texture placement1m 31s
-
Defining specular shading4m 26s
-
Duplicating networks3m 31s
-
Building branching networks5m 56s
-
-
3. mental ray Materials
-
Exploring mia_material_x3m 51s
-
4. Glossy and Reflective Surfaces
-
Mapping specular color3m 37s
-
Setting raytracing depth3m 14s
-
-
5. Transparency and Translucence
-
Rendering refractions3m 39s
-
Mapping translucence3m 40s
-
-
6. Surface Relief
-
Normal mapping3m 47s
-
7. Adjusting and Combining Textures
-
Filtering a file texture4m 13s
-
Nesting maps3m 59s
-
Applying multiple UV sets6m 34s
-
Compositing shaders7m 19s
-
Building substance textures7m 37s
-
-
8. Special Effects
-
Using Shader Glow5m 22s
-
Adding OpticalFX3m 56s
-
Creating a noisy ramp1m 57s
-
Adding colors3m 51s
-
Multiplying values6m 40s
-
Adding Brownian noise5m 40s
-
9. Maya Toon
-
Assigning a Toon outline2m 3s
-
Conclusion
-
Goodbye35s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Building substance textures