Join Aaron F. Ross for an in-depth discussion in this video Building a shader network, part of Maya: Creating Fluid Effects (2013).
When rendering an underwater scene, we have to work a little bit harder on the…ocean shader to make it look right.…Water looks very different when you're inside it than it does when you're outside it.…Let's take a look at just a rendering with the default parameters. …I have already got one here in the Render view.…So if we render this scene just as it is now, it looks like we're above the surface of the water, …but the camera is turned upside down.…We will make a lot of adjustments here and we're going to build a dielectric shader, …which will be partially reflective.…
I'll go a head and select the oceanPlane and open of the Attribute Editor with Ctrl+A, …go that oceanShader node and we're going to make a lot of adjustments here.…First of all it's going to have no Diffuse color. I'll turn the Water Color and the Foam Color down, …and all the color in the final rendering will come from reflections, and from transparency.…Okay, so Water and Foam Color I have turned all the way down.…Let's go download a little bit here you'll see Trough Shadowing.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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