My building is looking pretty good.…I am starting to get in good detail and I'm still keeping my poly count pretty low.…I need to get in a few of the doors, and I'll deal with those in a different video.…But now I am going to make the canopy.…It's one of the major elements and obviously a key thing we need to see here.…I'm going to show my Bbox layer here, and I'm going to make it,…instead of a template, a reference.…One of the things we can do is switch around how we display things so we can…see a little clearer.…
I'll go under Shading and choose X-Ray as an example, and I can see through things.…I can tell which is my Reference here in black outline versus the standard blue…of all my other mesh.…It's really malleable.…Whatever you'd like to do to be able to show things, do it.…If working as a reference layer doesn't work and you'd like to simply work and…overlap or work in a wireframe,…that's perfectly fine.…The big deal is to get around and see what you need to see so you can work efficiently.…
Author
Released
8/8/2012- Analyzing concept art for contours, texture, and shadow detail
- Blocking out the basic form of a building
- Modeling modular elements
- Planning for occlusion and texture stacking
- Creating the low-poly-count elements
- Planning a texture sheet
- Stacking UVs
- Transferring maps
- Baking occlusion and normal maps
- Drawing detail at the right size
- Painting layers of dirt and wear
- Adding lights and refining materials
Skill Level Intermediate
Duration
Views
Related Courses
-
Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
-
Introduction
-
Welcome39s
-
Using the exercise files1m 37s
-
Setting up the workflow5m 45s
-
-
1. Anatomy of a Low-Poly Model
-
2. Modular Planning and Blocking
-
What is a module?3m 15s
-
Designing modular elements6m 29s
-
-
3. Modeling Building Elements in High Detail
-
Adding foundation elements8m 28s
-
Improving building details5m 35s
-
Building an island and a canopy12m 53s
-
Constructing high-detail doors11m 39s
-
-
4. Low-Poly-Count Elements
-
Adding door elements7m 43s
-
Building a roof4m 11s
-
Modeling light-tight walls5m 14s
-
-
5. Unwrapping the Elements
-
Mapping UV projection types7m 33s
-
Moving and sewing UVs7m 34s
-
Planning a texture sheet10m 49s
-
Stacking UVs9m 42s
-
-
6. Transferring Maps
-
7. Planning and Constructing Texture Sheets
-
Drawing detail at the right size13m 22s
-
8. Importing into the Game Editor and Testing
-
Refining materials14m 22s
-
Conclusion
-
Next steps17s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Building an island and a canopy