Join George Maestri for an in-depth discussion in this video Building an eye socket, part of Maya 2013 Essential Training: 2 Polygonal Modeling Techniques.
Now let's use our tools to actually create an eye for our fish.…We're new some Edge Loop tools as well as some Extrude tools to create the detail we need…for the fish's eye.…So I'm going to go ahead and select my fish here, and let's go ahead and turn on Shaving to…X-Ray so we can see what we're doing here.…Now first thing I want to do is add the enough detail so I can get the circular outline of this eye.…In fact, I'm going to go ahead and do this in my side viewport, so I'm just hitting my…spacebar to go into my side view.…
So in order to have enough detail, I need to have an inset here to create the edge of the…eye, and then maybe some additional edge loops to create the detail.…So first thing I'm going to do is just right-click over my model and select this face,…and then I want to basically inset that. And the easiest way to do that is to use the Extrude tool.…I am actually going to do this in the Perspective view so you can se this a little bit more clearly.…And I'm going to go Edit Mesh > Extrude, okay.…
Author
Released
6/13/2012- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
Duration
Views
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Introduction
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Welcome54s
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Using the exercise files1m 7s
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1. Polygonal Modeling Tools
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Creating polygonal objects4m 42s
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Modifying polygonal objects4m 15s
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Editing polygonal components5m 50s
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Using Soft Select4m 45s
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Smoothing objects4m 22s
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Importing reference images5m 38s
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2. Editing Polygonal Models
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Using the Extrude tool7m 41s
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Keeping faces together5m 21s
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Wedging faces6m 20s
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Using the Bevel tool5m 11s
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Using the Bridge tool2m 52s
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3. Working with Edge Loops
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Using the Slide Edge tool2m 47s
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Spinning edges1m 49s
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Building an eye socket4m 41s
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4. Refining Polygonal Models
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Working with object history6m 11s
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Modeling symmetrically6m 4s
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Combining objects3m 28s
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Merging vertices3m 57s
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Finalizing the fish model5m 50s
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5. Additional Polygonal Tools
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Using the Crease tool4m 37s
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Modeling with lattices4m 15s
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Conclusion
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Goodbye27s
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Video: Building an eye socket