Join George Maestri for an in-depth discussion in this video Building an eye socket, part of Maya Essentials 2: Polygonal Modeling Techniques.
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Now let's use our tools to actually create an eye for our fish.…We're new some Edge Loop tools as well as some Extrude tools to create the detail we need…for the fish's eye.…So I'm going to go ahead and select my fish here, and let's go ahead and turn on Shaving to…X-Ray so we can see what we're doing here.…Now first thing I want to do is add the enough detail so I can get the circular outline of this eye.…In fact, I'm going to go ahead and do this in my side viewport, so I'm just hitting my…spacebar to go into my side view.…
So in order to have enough detail, I need to have an inset here to create the edge of the…eye, and then maybe some additional edge loops to create the detail.…So first thing I'm going to do is just right-click over my model and select this face,…and then I want to basically inset that. And the easiest way to do that is to use the Extrude tool.…I am actually going to do this in the Perspective view so you can se this a little bit more clearly.…And I'm going to go Edit Mesh > Extrude, okay.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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