Okay, so I've done a little more work on the head here, just fleshing out the…back and adding a few more details like the ears and the antenna.…These are just simple extrusions.…Your character may be a little bit different, so it's not really worth going…into too much detail how I did that.…So now let's go ahead and tackle the body.…I'm going to hit Spacebar to switch to the Side viewport here.…Just take a look at my reference image. So you can see the body is really kind…of these two main shapes.…So you have the torso here, which is this sort of elliptical sphere shape.…It's pretty symmetrical.…
Then you have this back wing shape that's quite a bit different than the torso.…So I think to start fleshing out the body, a good strategy would be to make a…sphere for this front part of the torso and then work separately on the shape…it's going to make the wings.…So I'll hit Spacebar to switch to Top view and I'm just going to draw out a polygon sphere.…Go up to Create > Polygon Primitives > Sphere and just click and drag to line up…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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