Join Aaron F. Ross for an in-depth discussion in this video Building an assembly definition scene, part of Maya: Workflow Tips.
…To create an assembly definition means to make a scene that…has multiple versions of an asset or a model within it.…And that assembly definition will then be loaded into a master scene…as an assembly reference, as we will see in the following movie.…The important thing you need to know here is…that you can only have one assembly definition per scene.…So, for each individual model,…or asset, you will have one assembly…definition file, and then multiple files within it,…or referenced by it, and then that assembly…definition get's referenced into yet another master scene.…
The process must begin from an empty scene, okay.…So, we've got nothing in the scene currently.…And we can go up to the Create menu, and choose Scene…Assembly, Create Assembly Definition. And in the option there's only one option…which is to Add a Locator Representation, and that's fine, we can leave that on.…Go ahead and click Create, and we get a warning…saying, edits made to assembly definitions will not be saved.…Okay, well that's fine.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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