Connect shader nodes to process ambient occlusion.
- [Instructor] In this movie,…we'll look at using the Ambient Occlusion node…and shading network in combination with other nodes…to provide different effects.…Namely, we'll combine the occlusion…and noise to give a nice pattern…for the base color here.…We'll also use another occlusion node…to modulate the roughness so that the more recessed areas…will be rougher and therefore less reflective.…In the Node Editor, I want to multiply the diffuse occlusion…with the simplex noise texture…and of course I could do that with Amaya Node…such as multiply divide,…but just for fun and experience,…let's create an Arnold Multiply node.…
Click in the Node Editor to deselect all nodes…and press the Tab key in the search box that pops up.…Type in "AI Multiply" and soon as you get to AIMU or so,…you'll see AI Multiply.…Select it and it's created.…Let's connect it's output to the base color.…Click and drag from the output to the base color.…Let's connect the Diffuse Occlusion to the AI Multiply.…
Click on the output for Diffuse Occlusion…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
Next steps1m 2s
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