Join George Maestri for an in-depth discussion in this video Bringing the character to life, part of Character Animation: Maya.
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Now we've animated all of the external forces acting upon the character.…And as you can see, he definitely looks like he's in motion, but there's…really no intention from the character himself. He is kind of being pushed…around like a rag doll.…So let's first of all analyze this scene a little bit.…What is the character's intention?…Well, my thought was that the character doesn't want to be pushed around.…He wants to stay stable.…So the first thing we want to do is try and get him to force himself to instead…of being pushed back so far, to try and resist that.…
So we can do that by starting with some hip motion.…So I am going to go ahead and again select the hips.…Now in order for him to actually push against the force, he needs some leverage.…And with his feet straight like this or with his knees straight like this, he's…not going to be able to get the leverage he needs to act against the force…that's dragging him back.…So at frame 5 I want to move him down and forward a little bit and what that's…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue