Become familiar with and learn about the Boolean commands available in Maya 2018. This video demonstrates ways to use the Boolean commands to create unions, intersections, and subtractions between objects in Maya. Union combines all surfaces; subtractions use one surface to cut away from another;, and intersection removes non-coincident geometry.
- [Instructor] Another way to combine objects…is to use what are called Booleans.…Now these allow you to add and subtract objects…almost like cutting tools.…So here I have a simple TV set…and let's say we wanted to make some vents…in the side of that TV.…Well, I can draw some boxes here…to create a cutting tool for the vents.…So let's go ahead into say a side view here,…and I'm going to draw a simple polygon cube,…I'm going to make it kind of tall and skinny…and then in the front view…I'm going to go ahead and drag that out.…
So I've created this particular shape.…Now the length of it doesn't really matter.…We're really working on this profile here.…Now I want this to actually cut a hole…in the side of the TV set.…So if I go into my side view,…hit 4 to see my wireframe mode,…we can actually adjust this just a little bit,…so if I want to I can scale it down…and move it wherever I want.…
And let's say we wanted to make a couple of different vents.…So maybe I'm going to skinny this up a little bit…and then go into Move…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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