Become familiar and learn about the Boolean tools available in Maya 2017. This video demonstrates ways to use the Boolean commands to create unions, intersections, and subtractions between objects in Maya. Union combines all surfaces, subtractions use one surface to cut away from another, and intersection removes non-coincident geometry.
- [Voiceover] Now let's take a look at another way…to combine objects, and that's using Booleans.…Now, Booleans uses addition and subtraction…to combine objects, and it gives you some more options…as well as performs the operations…a little bit differently.…Now, I have this tree up here,…but let's go ahead and hide this first.…So I'm gonna go into my Channel box here,…and then just go down to my Layers panel…and turn it off by hitting the letter V.…So, to understand Booleans, it's probably best…to just create a very simple test case.…
So I'm going to create a simple polygon cube,…we're going to make a rectangular box shape here.…And then I'm going to make a simple cylinder.…And then, I'm going to move that cylinder…so it's kind of inside the box and a little bit up.…So, if I turn on wireframe mode, you'll see…that that's approximately the positioning that we want.…It's not that critical.…So I'm gonna go back into shaded mode here…so we can see what we're doing,…and then, under Mesh, we have an option here,…under Combined, called Booleans.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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