- [Instructor] So, now that we have our books blocked in,…what I want to do is show you how to first…be able to make multiple books from this basic shape…of different sizes, of different thicknesses,…of different depths, and doing it without the scaling tool.…If we use the scaling tool on this particular book,…it's actually going to deform incorrectly.…So, if I hit the R key…and I start scaling this to be wider,…what happens is the book cover thickness…is actually going to start to get thicker,…and you'll notice that on the spine,…it's actually getting a little bit thinner.…
And, the same thing is if we start squishing…this book down, or trying to make this longer,…we're going to actually deform that…in a way that we don't want.…If we take a look at the reference of these books,…all of these book covers are essentially the same thickness.…The books themselves are not,…due to how many pages are inside of 'em,…but that thickness itself with the cardboard…that's inside is almost always the same.…So, how can we deform this particular book…
- Modeling workflows
- Geometry conversion
- Working with small room objects
- Modeling the top, middle base, and floor base of a table
- Blocking chair shapes in Maya
- Retopology in Mudbox for Maya
- Cleaning up model files
- Managing files and importing
Skill Level Advanced
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Get Ready to Model
2. Modeling Basics
3. Smaller Room Objects
4. Side Table
5. Leather Chair
6. All Together Now
Next steps1m 20s
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