Join Andy Beane for an in-depth discussion in this video Books blocking, part of Maya: Advanced Modeling.
- [Instructor] So in this lesson, we're going to start blocking in our book shapes. I have the 03_04_Start file open, and you can see in the image plane, I have some books that we're going to use as reference. The work flow for this type of shape is going to be the hard surface simple, and honestly I'm going to start with a box modeling approach to get our basic shape. So, let's jump in here, and get started. I'm going to start with a cube. In average books like this, their sizes and volumes are typically about 12 inches tall nine inches deep and two inches wide.
So, let's bring up our calculator and kind of see where we're at again with those conversions to centimeters. So, with the height being at 12 inches. I'm going to come in here and type in 12, and see that we need 30 centimeters. So we'll select our cube, go into the Inputs and height and type in 30. Now our width of this particular book is two inches wide. So again, we'll go to our calculator, and come in here to our inches and type in two.
And we can see, we are at five centimeters. So we'll go into our Inputs here and Width and type in five. And then for our depth, we were looking for about nine inches deep. So again, we'll bring up our calculator, and type in 9 which is going to give us about 22 centimeters. And we'll add that into our depth. So this is going to give us our proportional scale and and our physical scale at first.
So, the next thing that we're going to want to do to get this in is to extrude in our faces. So you can see along the edge of this particular book, we have the spine, and then on the inside here we've got our pages that we need to create. So we're going to start by selecting the face here on the top, on the back and on the bottom, and we're going to use the modeling toolkit Extrude, and I'm going to change the offset here into about .3.
Yeah that looks pretty good there for the thickness of the walls of our book spine. So next we're going to extrude again, and use our thickness and kind of pull that in so that we can actually start to create those pages that are lined up in our book. Next we're going to create a book with a rounded shape here along that particular spine. So we need the extra edge looping along this spine for us to be able to round that out.
So to do that, I'm going to select Faces, and go to my front view. Actually we'll go back to perspective here, and I'm just going to select all of the ones right through the middle. So I'm just going to do a real thin marquee drag so that I get all of those faces that are along the front, the top of the book, the back pages of the book, then the bottom. And we're going to use the Tools Connect to actually start adding those subdivisions all the way across. Now again, for this shape, I really just need three edge loops across this so that I can start to round off the spine of the book.
So with those in there, I'm going to hit Enter, and go to our top view. Now to start getting this rounded shape, what we're going to do is come in with vertices, and I'm going to marquee drag all of the vertices through the top. Now the marquee drag is going to make sure that I select all the way through that book, and I get the vertices that are also on the bottom as well, and I'll pull these forward, grab the next set here on both sides. I want to do these equally spaced, and just pull those out as well to start creating that rounded shape for this spine of this particular book.
Now the last thing I'm going to do is go through and fix my vertices on the outside edges of this particular book, and we're actually going to be done blocking this book after this particular segment. So let's go into our side view here, and we're going to hit four on the keyboard, and take a look and what I want to do is just confirm that these vertices along the back pages of the book, did not get out of order when we did the extrusion. Now sometimes depending on the order that you extrude your object in, these can actually be offset from each other, and they would actually end up looking something, I'll just go ahead and just kind of mess those up and show you how you can fix it.
Something like this. So they're not in a perfect line anymore. So let's go back to our left view and take a look, and you can see that now we have this kind of row of vertices that are not making any sense anymore because they're not in a straight line. So to fix that, I just want to show you, you can actually use the scale tool now. So I'll select all of those vertices there, grab our scale tool, and I'm actually just going to pull until that flattens out. And that will align those vertices from that particular access.
I'm then able to use the move tool, and use point snapping to align these back to this vertices over here and these vertices down here so that we get nice, straight lines. So again I'll marquee drag those. I'm going to hold down V as in Victor for the point snapping which is actually the hot key up here, and I'm going to grab the translate Z access first in the move tool. And I'm just going to put my mouse cursor on that particular vertex, and it'll snap. Then I'm going to grab the Y axis, and put my mouse cursor on that particular vertex so that that snaps.
Now this is going to give us the basic blocking for our book, and we're going to need more than just one book. So my recommendation is before you go into the detailing of this particular book, is to duplicate this shape now. This is a good shape for us to be able to add other details to fairly quickly to allow us to create an entire library of books. So I'm going to come in, select my object in Object mode, hit CTRL D, and I'm just going to push this book off to the side.
So now that we've completed blocking in our book, and we have a duplicated shape here, before we go into detailing, we're now setting ourselves up to be able to create an entire library of books that are not going to look identical. In looking at reference of personal libraries and any libraries, the books are all different sizes, all different shapes, and this stage of our modeling process is right where we want to be to be able to create multiple books at those multiple shapes and proportions to each other.
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