From the course: Creating Product Shots in Maya
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Blurring a file map - Maya Tutorial
From the course: Creating Product Shots in Maya
Blurring a file map
As you can see, we're getting fairly well defined reflections from the environment here. I'd like to blur that a bit, so it's not quite as defined. One way we could do it, would be to change the glossiness, of the table top material. We could reduce the glossiness. If we did that, then it would blur the environment, but it would also blur these reflections here, which I don't really want to do. Additionally if we reduce the glossiness you would have to reduce the glossy samples, which would increase our render time. It's much easier to simply blur the environment. Now of course we could take the environment map into Photoshop or other image editing program and blur it there. But that would be a destructive act. And it would be an extra step we have to take. We can actually create the blur effect directly from within Maya. And that would be nondestructive. We can go back and make changes at any time. So let's do that. I'll minimize the render view. And I want to select the environment.…
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Contents
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Creating shaders with mia_material_x_passes2m 53s
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Creating an environment material7m 43s
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Customizing a chrome material8m 56s
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Creating a reflective tabletop material2m 54s
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Mapping reflection and transparency6m 52s
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Blurring a file map5m 33s
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Adjusting colors with RemapHSV5m 36s
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Shading white cards5m 17s
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Fine-tuning studio lights5m 42s
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Adding a procedural 3D texture5m 18s
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Creating a painted metal material2m 20s
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Customizing a glass material5m 43s
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Understanding ambient occlusion in mia_material4m 17s
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Applying ambient occlusion in a shading network9m 29s
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