From the course: Maya: Game Prop Creation
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Blocking out the overall form
In this video, I'll block out the basic form of my gas pump, laying down a bounding box so I can model inside it and avoid model creep. What I've done so far is to redraw some of the lines on my reference imagery here, showing major mesh lines and areas I know are going to need special attention, such as the curves on the top, the subtle curves of the side, and the mesh lines across to get the numbers and dials in the right place. What I'll do is try to estimate the height and width of this and make a box in Maya that defines the overall volume. Gas pumps are designed to be readable so you can see how much gas you're getting. So reasonably, we could say that this gas pump is probably four and a half to maybe five feet tall, as we need to be able to stand here next to our car and read these numbers. Also, we need to be able to reach up and put the pump nozzle back in without reaching too far up or down. I'm going to estimate this at 5 feet tall, and I'm going to look at any other…
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Contents
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Overview of modeling a large prop and planning for modular textures and models6m 53s
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Blocking out the overall form6m 14s
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Adding curved panels3m 26s
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Rounding the corners6m 46s
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Unwrapping the face frame6m 39s
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Unwrapping the sides5m 8s
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Moving and sewing UVs5m 23s
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Laying out the UV coordinates5m 47s
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