From the course: Maya: Game Prop Creation
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Blocking out the form of a round chair
From the course: Maya: Game Prop Creation
Blocking out the form of a round chair
In this video I'm going to start on another chair to go with the chair I have made previously. Quite often in games, we need lots of similar props. As an example, we may walk into a restaurant or cafe, and there are some of these curvy balloon back chairs as well as some of the ladder back chairs. It's important to have a variety of props even though they may share textures, as we're going to do. As we need to see the variation, we tend to have, well, different stuff around. It's not very often outside of maybe a large corporate office, for example, that we see exactly the same chair in so many rows. So I'll make a curve chair and use it as a way to explore curved forms for games. What I'll start out with is blocking out the seat. It's basically a cylinder, so it should go pretty quick. Then I'll look at doing the back, and I'll start this actually as a torus. I'm going to use my existing bounding box, and that way I have a template to match in the size of the chairs. I'll choose…
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Contents
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Modeling furniture using simple parts and reusable textures2m 53s
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Planning and analyzing the modeling of a chair4m 56s
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Blocking out the basic form8m 24s
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Adding detail and softening edges6m 42s
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Refining the silhouette12m 9s
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Blocking out the form of a round chair7m 39s
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Adding detail and softening the edges of a round chair5m 20s
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Unwrapping as part of building a texture sheet for furniture14m 36s
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Planning the modeling of a table3m 14s
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Blocking out the basic table form4m 41s
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Adding legs to the table7m 6s
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Breaking up the model for texturing7m 55s
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Laying out the wood texture9m 29s
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Reusing parts to make a round table10m 12s
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