From the course: Maya: Game Prop Creation

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Blocking out the form of a round chair

Blocking out the form of a round chair

From the course: Maya: Game Prop Creation

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Blocking out the form of a round chair

In this video I'm going to start on another chair to go with the chair I have made previously. Quite often in games, we need lots of similar props. As an example, we may walk into a restaurant or cafe, and there are some of these curvy balloon back chairs as well as some of the ladder back chairs. It's important to have a variety of props even though they may share textures, as we're going to do. As we need to see the variation, we tend to have, well, different stuff around. It's not very often outside of maybe a large corporate office, for example, that we see exactly the same chair in so many rows. So I'll make a curve chair and use it as a way to explore curved forms for games. What I'll start out with is blocking out the seat. It's basically a cylinder, so it should go pretty quick. Then I'll look at doing the back, and I'll start this actually as a torus. I'm going to use my existing bounding box, and that way I have a template to match in the size of the chairs. I'll choose…

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