Join George Maestri for an in-depth discussion in this video Blocking out footsteps, part of Animating Cartoon Characters in Maya.
- So now we've gotten a sense for…how much the character needs to move…in order to hit his mark.…So let's go ahead and use this information…to block out some footsteps.…So, first thing I'm going to do is…actually go into a different viewport.…Right now I'm in the Camera viewport,…and that's locked down.…So I really can't tumble it or move it.…So I'm going to go into a perspective view here…which gives me a lot more freedom of motion.…So, now I'm going to start moving…the character around.…So I'm going to start off with his foot,…and I'm going to move it forward.…
Now I calculated about 14 units…for each step in order to move him…at the proper rate.…But he's also going to have that jump…which is a little bit faster.…So I'm actually going to knock this down a little bit…to somewhere around, oh let's say around 12.…So I'm going to go ahead and actually…just type this in as a round number.…And one of the reasons I'm doing this…is because I have an exact number…which I can use to calculate the next footstep.…So I'm going to go ahead and set a key for that,…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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