Join George Maestri for an in-depth discussion in this video Blocking out basic poses, part of Animating Cartoon Characters in Maya.
- Now that we've configured our character set…we can get down to animating the poses that we'll use.…Now, let's take a look at the poses that we need…in order to finish out this animation.…So we've got our character in kind of a neutral pose.…This is right after he lands from the jump,…and then he's going to kind of arch back…and look way up into the sky.…Something happens off-screen.…He does kind of a take, so he squashes down,…does a little bit of a take, has a reaction,…kind of dumb-founded.…
Then he gets an idea, does an anticipation, and zips off.…So we're going to focus mostly on these four poses, here.…We'll do the anticipation…and the zip out a little bit later.…So let's just focus on this part of the animation.…So I'm going to work with these four poses.…So in order to do this, the first thing I want to do…is I kind of want to narrow down…my timeline a little bit here.…So I've got about 220 frames total that I can work with,…but right now my animation ends right around frame 60.…
So I'm going to go ahead and dial this in…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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