Join George Maestri for an in-depth discussion in this video Blinks to add more life, part of Animating Cartoon Characters in Maya.
- So now I've got my basic facial expressions dialed in.…So I've got my character looking up, reacting…and then having a change in expression.…Now, the one thing I haven't done…is I haven't worked with blinks.…Now blinks are really important in character animation.…They're kind of the punctuation of character animation.…It tells you kind of what's going on in the character's head…or at least that there's something going on…in the character's head.…So let's go ahead and add in some blinks to this character.…So I'm going to start off right around here,…in the middle of this.…
I'm going to go ahead and just add a simple basic blink…right in here, somewhere in the middle of this section.…So I'm going to actually just going to pick a point.…I'm going to say 140, and then we're going to select…the character's eye controls,…and then I'm just going to hit the S key…to set a key for those.…So we set a key at 140 and then I'm going to go forward…the length of the blink.…I'm going to do six frames down…and six frames up for this blink.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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